Builds the case for explicitly teaching vocabulary to older students. Includes strategies for engaging students directly developing their vocabulary.
From MIT Press. Discusses the value of gaming in learning, specifically addressing the role mobile gaming has in education.
Provides research-based strategies for explicitly teaching Vocabulary to students in academic courses.
Reviewing for Exams: Do Crossword Puzzles Help in the Success of Student Learning?
Tricia M. Davis, Brooke Shepherd, Tara Zwiefelhofer: University of Wisconsin, 2009.
Schaller, D. (2006). What Makes A Learning Game?
Four key characteristics of an effective learning game are provided along with explanation of the role each characteristic plays. Additional aspects of an effective game are provided, including iteration and reflection.
Pannese, L. & Carlesi, M. (2007). British Journal of Educational Technology, 38(3), 438-454. Examines the training sessions of business professionals and university student groups in northern Italy to analyze how the learners perceive instructional games in terms of effectiveness, engagement, pleasure, usability, and freedom of behavior.